Youtube offers some great educational videos that could be used in the classroom to lead into a topic or round one off.
Some are simply great analogies for lots of things and others may inspire action on an issue. Click on the above links and enjoy!
Here's a few we recommend.
'The Story of Stuff' is a few years old now, but still (unfortunately) so relevant. The original Story of Stuff came in about 6 short Youtube clips but now it can be seen as one - break it into parts if you want to spread it over a few lessons.
So heres the original Story of Stuff: https://www.youtube.com/watch?v=9GorqroigqM&list=PLV_L5nW0JBb5nDWGlyIUoQuYyHFOC-0YE&feature=c4-overview-vl
From its extraction through sale, use and disposal, all the stuff in our lives affects communities at home and abroad, yet most of this is hidden from view. The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between a huge number of environmental and social issues, and calls us together to create a more sustainable and just world. It'll teach you something, it'll make you laugh, and it just may change the way you look at all the stuff in your life forever. http://storyofstuff.org
Sometimes learning about the issue can be demoralising for all of us. It's important to reflection on what it means for us, how we overcome guilt, how we can make a difference (no matter how small) and to feel good about that!
Story of Change - https://www.youtube.com/watch?v=oIQdYXCKUv0 Can shopping save the world? The Story of Change urges viewers to put down their credit cards and start exercising their citizen muscles to build a more sustainable, just and fulfilling world.
Story of Solutions - https://www.youtube.com/watch?v=cpkRvc-sOKk The Story of Solutions explores how we can move our economy in a more sustainable and just direction, starting with orienting ourselves toward a new goal.
In the current 'Game of More', we're told to cheer a growing economy -- more roads, more malls, more Stuff! -- even though our health indicators are worsening, income inequality is growing and polar icecaps are melting.
But what if we changed the point of the game? What if the goal of our economy wasn't more, but better -- better health, better jobs and a better chance to survive on the planet?
Shouldn't that be what winning means?
In the current 'Game of More', we're told to cheer a growing economy -- more roads, more malls, more Stuff! -- even though our health indicators are worsening, income inequality is growing and polar icecaps are melting.
But what if we changed the point of the game? What if the goal of our economy wasn't more, but better -- better health, better jobs and a better chance to survive on the planet?
Shouldn't that be what winning means?
Here are a couple more clips from The Story of Stuff Project:
A student from the Christchurch Polytechnic and Institute of Technology CPIT has taken on the bottled water issue. First within CPIT and then nationally. Here's a link to his Facebook page: https://www.facebook.com/BottleFreeCpit
It's a great example of a student taking an issue and taking action on it. Part of the campaign was towards his course work for the Sustainability and Outdoor Leadership Degree.
Here's the trailer for a doco Taped https://www.youtube.com/watch?v=72MCumz5lq4 The full length doco is on Vimeo and you can find the link on the Bottle Free CPIT facebook page. There is no one currently focused on this issue in particular in Dunedin right now. Do you or any of your students have the passion?
The Story of Electronics - http://www.youtube.com/watch?v=sW_7i6T_H78 The Story of Electronics, employs the Story of Stuff style to explore the high-tech revolution's collateral damage—25 million tons of e-waste and counting, poisoned workers and a public left holding the bill. Host Annie Leonard takes viewers from the mines and factories where our gadgets begin to the horrific backyard recycling shops in China where many end up. The film concludes with a call for a green 'race to the top' where designers compete to make long-lasting, toxic-free products that are fully and easily recyclable.
This can be used in an IT class or any learning area/subject where the IT industry is addressed. This issue can be extended with the real life news piece E-waste Hell https://www.youtube.com/watch?v=dd_ZttK3PuM for senior students.
Here are some examples of how this issue is being addressed already:
Phone Bloks is a social, collaborative initiative to design and make a phone that lasts. https://phonebloks.com/en/goals
Fairphone is not about the phone itself. We decided to focus on phones, because they are a ubiquitous product that nearly everyone owns or uses. The Fairphone itself serves to start a conversation about opening up supply chains and a storytelling object to help consumers gain more awareness about the social and environmental impacts of the electronics they purchase. As we see it, we don’t just want consumers to buy a product – we want them to become part of a larger movement. http://vimeo.com/66409578
The Story of Cosmetics - https://www.youtube.com/watch?v=pfq000AF1i8 The Story of Cosmetics, released on July 21st, 2010, examines the pervasive use of toxic chemicals in our everyday personal care products, from lipstick to baby shampoo. The Story of Stuff Project reveals the implications for consumer and worker health and the environment, and outlines ways we can move the industry away from hazardous chemicals and towards safer alternatives. The film concludes with a call for viewers to support legislation aimed at ensuring the safety of cosmetics and personal care products.
Remember to follow up with The Story of Solution and/or The Story of Change and allow students the time, opportunity and support to 'do something' to address the issue in their homes, school, community and/or at a wider level.